Future Research Directions




- Plantigrade, Digitigrade, and Unguligrade. Briefly mentioned before, the next logical step is to apply the rig to creatures walking on the balls of their feet, heels, and possibly knees.

- Two, Six, or more legged creatures. The field of robotics has researched how these animals move since they provide a continual foundation of stability while moving - an advantage to robotic systems that lack stabilizing muscles. The scripting tools to copy keyframe animation could be very useful for animating mult-legged creatures.

- Unusual gaits such as the Icelandic Tölt, transitional and recovery gaits, and artifical gaits that don't exist in nature could be attempted.

- The art of character animation is only touched upon briefly in this thesis. The performance of a character is something that could be discussed at length. More techniques from the field of character animation could be applied.







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