Rigging and Animation Methodology
- The rig is built with joints that represent the underlying skeletal structure
of a quadruped.
- Inverse kinematics are attached from "arm" to "wrist" just as they would
be implemented in bipedal creatures. Hand rotations are animated manually.
- Manipulation handles are added to hold animation keyframe information and to
simplify the animation process. The manipulation hanldes are the only objects that
are touched during animation.