Rigging and Animation Methodology
-Scripts written in MEL are included to center hips, shoulders, and to copy
fore or hind limb animation. The center of gravity is calculated by a simple
average of the toe, ankle, foot, knee and hip joints. Copying fore and limb
animation accepts parameters to offset in time per the table below and to reflect
appropriate transforms about the center axis of the skeleton. These tools are
designed to speed up and simplify the animation process.
This table was used to determine the appropriate offset for duplicating limb animation.
Gait Name Leg1 Leg2 Leg3 Leg4
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Walk 0 0.5 0.25 0.75
Amble 0 0.5 0.5 0.0
Trot 0 0.5 0.0 0.5
Pace 0 0.5 0.5 0.0
Canter 0 0.3 0.0 0.7
Transverse Gallop 0 0.1 0.6 0.5
- Lastly, file referencing is used to allow rig changes to propogate from a master rig
file to each individual animation file.