Rigging and Animation Methodology




Character Rigging

-Scripts written in MEL are included to center hips, shoulders, and to copy fore or hind limb animation. The center of gravity is calculated by a simple average of the toe, ankle, foot, knee and hip joints. Copying fore and limb animation accepts parameters to offset in time per the table below and to reflect appropriate transforms about the center axis of the skeleton. These tools are designed to speed up and simplify the animation process.



Relative Phase Offsets for Limbs
Gait Name	 Leg1	 Leg2	 Leg3	 Leg4
_____________________________________________

Walk		   0	 0.5	 0.25	 0.75
Amble		   0	 0.5	 0.5 	 0.0
Trot		   0	 0.5	 0.0 	 0.5
Pace		   0	 0.5	 0.5 	 0.0
Canter		   0	 0.3	 0.0 	 0.7
Transverse Gallop  0	 0.1	 0.6 	 0.5

This table was used to determine the appropriate offset for duplicating limb animation.


- Lastly, file referencing is used to allow rig changes to propogate from a master rig file to each individual animation file.





Back . Home . Next